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SETTING
FACTIONS
GAMEPLAY

Many ages ago, before the founding of the Thousand Worlds and the generations-spanning war with the ancient Architects, the Keepers tell of champions from a bygone era, whose valiant sacrifice saved humanity and allowed us to spread throughout the stars.

Now, this galaxy is dying. Its life forces greedily syphoned to power the machines of war. Strife and unrest pervade the Thousand Worlds, and a terrifying darkness lurks on the fringes of our existence, threatening extinction. Once again, our only hope rests in the hands of the heroes of our age: the Warcasters.

Warcaster: Neo-Mechanika is a high-speed hobby miniatures game where players collect and customize a battle force of 35mm scale warriors and warjacks and play out epic, scenario- driven battles across a tabletop.

WHAT IS A WARCASTER?

A Warcaster is the pinnacle of power, a being capable of harnessing and manipulating the cosmic forces that can fuel mechanika and conjure ancient reality-warping cyphers. The mind of a Warcaster has been forged into the ultimate weapon: by channeling Arcanessence, they are able to coordinate an entire battle force while simultaneously augmenting that force’s combat prowess by remotely channeling arcane energies into their weapons, armor, and even their formidable war machines. In a galaxy beleaguered by constant conflict, the Warcasters are the champions of their nations, worlds, and empires, waging war with each other like gods moving pieces across a chessboard.

In Warcaster: Neo-Mechanika, YOU are the Warcaster. You are not a pawn on the tabletop; you are the god making the moves. Charged with valuable Arcanessence, you will customize your powers and the load outs your warjacks, choose the composition of your battle force, and lay waste to all that stands before you.

NEO-MECHANIKA & ARCANESSENCE

Neo-mechanika is a science that draws upon ancient designs and formulæ to create advanced technology that defies practical physical science. Mechanika produces force fields that can deflect a bullet, powers the G-drives that allow massive skyships to defy gravity, and contains the arcane cyphers that enable Warcasters to channel magic-like effects across a battlefield without ever being present on it. And all mechanika is powered by Arcanessence.

Arcanessence is the essential energy that permeates the galaxy of Cyriss, the lifeblood of her planets, and the spirit upon which the galaxy thrives. But Arc is a limited resource, coveted for its ability to energize mechanika and power the ancient void gates that connect a thousand worlds. It is greedily harvested every day, and as a result, the galaxy is slowing dying.

The inhabitants of the galaxy are trapped in a cycle of consuming Arc to fight for the ability to harvest more Arc. But humanity has no rightful claim to this space, and the long-forgotten Architects of Cyriss have no intention of seeing her light extinguished…

GAMEPLAY OVERVIEW

Warcaster: Neo-Mechanika is a high-speed hobby miniatures game for two players who each take on the role of a powerful Warcaster in command of a formidable battle force. Players assemble and customize a force of 20–30 models and fight a scenario-driven battle using dice and cards to control their mighty units and to cast epic cyphers. The game is played using an alternating-activation turn sequence with a round tracker that governs scoring opportunities and the duration of ongoing effects. Players take turns activating units one at a time and using their rack of cyphers, reality-warping spells that can be used to enhance their troops and warjacks or to devastate their opponent’s forces.

While the Warcaster is not physically present on the battlefield, their presence is always felt. A Warcaster coordinates and supports their forces from a sophisticated command and control center called a rack, located aboard a massive battle carrier that transports the Warcaster’s troops and warjacks. In the game, the rack is represented by a deck of cards—the spell-like cyphers—that players customize prior to the game based on the powers and abilities they wish to wield as a Warcaster.

Warcasters are defined by their unique ability to use Arcanessence to charge the most advance technology in existence: Neo-Mechanika. Arcanessence is a powerful natural energy that emanates from the cores of the planets within the Cyriss galaxy. By channeling Arcanessence (“Arc”) into the mechanikal weapons, armor, and gear of their troopers and warjacks, Warcasters can increase the potency of their fighting units and imbue them with magic-like properties that defy the laws of reality.

Using Arc, Warcasters can also charge portable void gates, which can be positioned dynamically around the battlefield, allowing the Warcaster to deploy reserve forces throughout the course of a battle. As a player loses forces during a battle, models are returned to the reserves and can be deployed again later, ensuring that attrition will not hinder a Warcaster’s ability to fight on.

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