CommunityNewsPrivateer Press ArchiveInsider 1-9-2012Privateer PressJanuary 9, 2012Today I’d like to talk to you about one of the principles that go into designing the look of our…Read More
CommunityNewsPrivateer Press ArchiveInsider 1-6-2012Privateer PressJanuary 6, 2012A lot of folks take the dawn of a new year as an opportune time to look back and to…Read More
CommunityNewsPrivateer Press ArchiveInsider 1-4-2012Privateer PressJanuary 4, 2012In today’s Insider, I’d like to take a minute to share with you how my process for drawing concept art…Read More
CompanyNewsPrivateer Press ArchiveInsider 12-30-2011Privateer PressDecember 30, 2011This time, let’s talk about Krueger. You know him: the Stormwrath, the Stormlord, the guy with the lightning and the…Read More
CompanyNewsPrivateer Press ArchiveInsider 12-28-2011Privateer PressDecember 28, 2011With 2011 winding down, and the new Iron Kingdoms Role-Playing game rapidly coming together, I’ve been thinking about my own…Read More
CompanyNewsPrivateer Press ArchiveInsider 12-27-2011Privateer PressDecember 27, 2011At Lock & Load GameFest 2011, part of the seminar I presented was spent showing attendees how to make textures…Read More
CommunityNewsPrivateer Press ArchiveInsider 12-23-2011Privateer PressDecember 23, 2011It’s Christmas time, and again we must wrack our brains to figure out what to get our friends and family.…Read More
CommunityNewsPrivateer Press ArchiveInsider 12-21-2011Privateer PressDecember 21, 2011There are many complex shapes in the Iron Kingdoms that basic 3D primitives (cones, cubes, and spheres) cannot keep up…Read More
CommunityNewsPrivateer Press ArchiveInsider 12-19-2011Privateer PressDecember 19, 2011A long time ago, at a local game store sorta far away from here, a group of gamers were in…Read More