CommunityNewsPrivateer Press ArchiveInsider 5-16-2012Privateer PressMay 16, 2012Western Immoren is a big place, big enough that we’ve set three games there: WARMACHINE, HORDES, and the Iron Kingdoms…Read More
CommunityNewsPrivateer Press ArchiveInsider 5-14-2012Privateer PressMay 14, 2012One of the perks of designing assets for games like Heap is getting to be a part of playtesting. Playing…Read More
CommunityNewsPrivateer Press ArchiveInsider 5-11-2012Privateer PressMay 11, 2012Now that Heap has been officially announced and previewed, I’m excited to take the opportunity to talk about it in…Read More
CompanyNewsPrivateer Press ArchiveInsider 5-9-2012Privateer PressMay 9, 2012Once we decide to make a new video and what message that video is meant to communicate, it’s my job…Read More
CommunityNewsPrivateer Press ArchiveInsider 5-7-2012Privateer PressMay 7, 2012For this week’s blog, I thought I’d do another design walkthrough and show you how we bodged together the Heap…Read More
CommunityNewsPrivateer Press ArchiveInsider 5-4-2012Privateer PressMay 4, 2012Here’s the progress so far on my organic sculpting project. I haven’t spent much time working on this since it’s…Read More
CommunityNewsPrivateer Press ArchiveInsider 5-2-2012Privateer PressMay 2, 2012Recently at AdeptiCon 2012, I found myself thinking about my favorite sort of player. I get asked fairly often about…Read More
CommunityNewsPrivateer Press ArchiveInsider 4-30-2012Privateer PressApril 30, 2012In my last blog, I discussed the basics of color theory. In this blog, I’ll define different color schemes used…Read More
CommunityNewsPrivateer Press ArchiveInsider 4-27-2012Privateer PressApril 27, 2012I was asked the other day, “Would you paint cavalry riders separately from their horses? If so, how would you…Read More