Slaughterhouse and Variant Casters Arrive!

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Before we dig into the Slaughterhouse nuts and bolts, we have a fantastic announcement for our international customers. After months of working toward a better solution for international shipping, we have finally managed to reduce our international shipping rates by up to 60% in most cases. The average cost to ship a BAHI model to the UK, for instance, is now about $11 USD. A single Warcaster Weaver miniature to France costs a little over $5 USD to ship. While we will always encourage you to buy from and order through your local game store, we hope these new rates that we have managed to put in place will make ordering direct more palatable when that’s not possible or when ordering exclusive items not carried in stores.

And now… Something wicked…

…this way comes! The Grymkin Slaughterhouse is available to order! To celebrate this monstrous new addition to the Iron Kingdoms, I’d like to share with you a taste of what it will bring your tabletop, whether you’re playing it in WARMACHINE & HORDES or in the Iron Kingdoms: Requiem RPG.

For starters, let’s discuss what the Slaughterhouse actually is. The fiction on its Monsternomicon page entry describes exactly where this creature came from and what its murderous intentions are. It reads:

Grymkin are attracted not just to wicked souls, but sometimes to wicked places as well. A home or residence that has been the site of unspeakable acts of cruelty or violence can attract gremlins like moths to a flame. As more gremlins arrive to the growing celebration of debauchery, the residual malevolence of the acts performed inside the house begins to solidify, coagulating within its walls. Should the gremlin gala remain unchecked for too long, the house will become sentient and spring to “life.” Uprooted from its foundations, this animated grotesquerie, known colloquially as a “slaughterhouse,” is carried across the countryside by an ever-flowing tide of grave dirt and corpses. Within the afflicted building’s walls, the gremlin celebration remains at a constant climax in a party that will not end until the slaughterhouse itself is destroyed.

Hungry and malicious, a slaughterhouse seeks out individuals who have carried out the same acts that took place within its walls. A slaughterhouse that was once the site of a grisly killing will seek out souls stained by murderous deeds, a slaughterhouse animated by ritual sacrifices designed to summon horrors from the Outer Abyss will track down members of the nearest infernalist cult, and so on. When a slaughterhouse finds its prey, it drags its victim screaming through the maw of its front door. Once inside, the wicked individual is welcomed warmly by the gremlins, who hold a great feast in which the doomed soul is not only the honored guest, but the main course as well.

In Requiem, the Slaughterhouse is a fearsome CR 12 creature that will prove to be a challenge for even the most seasoned party of adventurers. It has multiple ways to bewilder hapless adventurers with its hypnotic porch light or via the endless cavorting gremlins swarming in and out of its frame. Once an adventurer gets too close (willingly or not), they are in some real trouble, as the Slaughterhouse will attempt to swallow them whole. Once inside, mortals are slowly digested and torn apart by the pure chaos happening within the building, all while being taunted and mocked by the gleefully celebrating gremlins within.

In the lore, no two Slaughterhouses are the same, each born out of the distinct malice that occurred within their walls. Some are wood cabins, similar to the model we are producing, but others could be a stone storefront or even a small grass hut. We’ve provided variants in Requiem regarding the types of atrocities that caused the Slaughterhouse to spring to life as well, allowing for some thematic and gameplay options that will be sure to terrify your players.

We assume that’s why you are having your players face a Slaughterhouse—to terrify them. Why else would you want to do such a thing?!

Over on the WARMACHINE side of things, the Slaughterhouse is the first-ever Grymkin gargantuan. This massive construct comes with plenty of damage boxes, a solid ARM stat, and the ability to heal itself by “eating” either enemy models or corpse tokens off of friendly models.

In combat, the Slaughterhouse gives the Grymkin Faction something they haven’t really had that much access to: a long-range boostable ranged attack…and one that drags enemies at that! Once the Slaughterhouse manages to get enemies within its grasp, it will rip them to shreds with its pair of Tree Limbs before pulling what is left up close and personal from a powerful bite from the Front Door.

Its animus, Undergrowth, has previously only existed on Megalith. Like the Dracodile’s Floodwaters, this animus creates a huge area of difficult terrain for enemies to deal with, but unlike the Dracodile’s, this animus also lowers the enemy’s DEF when they get too close. While the animus is strong when used by the Slaughterhouse itself, it’s also a powerful tool for many of the Grymkin warlocks to cast on their own.

The Slaughterhouse also sees the second iteration of the rule Escapees, first introduced on Weird Wendell. With so many gremlins partying all around the house, it only makes sense that when the house finally gets destroyed, the surviving gremlins band together to cause some mayhem of their own on the battlefield.

You can order your own Slaughterhouse now, through Black Anchor Industries, by clicking here.

BONUS NOTE: You may also recall a dynamic update we did not too long ago on the warcasters and warlocks originally available only in our New Edition Battleboxes. Well, now those Online-Exclusive Variant Pose Battlebox Warcasters and Warlocks are available to order!

HORDES, Insider, Iron Kingdoms, News, Requiem, WARMACHINE
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