Megaton Mashup: Guasamal

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Hello everyone. Today, I bring yet another Megaton Mashup scenario! And that’s not all—I’ve heard you asking for it, so we’ve also put together a PDF with all six Megaton Mashup scenarios together in one place. The PDF can be found here.

Today’s scenario will be featuring everyone’s favorite squiggly sneak, Gausamal! Gausamal is the leader of the Mystics within the Draken Armada, and she has used her clout to gather the most powerful of her pupils. Are you ready to take on the magic of the Draken Armada?

As usual, I include here the rules governing Minions:

Minions

  • Minions are units spawned throughout the game by a Villain’s special rules.
  • Minions cannot secure buildings.

Minions and Players

  • Players may not place Minions on hazards or impassable terrain unless that Minion could end an advance in that space without being destroyed.
  • Minions are always considered enemy units by the players’ models, and Minions consider all models controlled by the players to be enemy models.

Minions and the Villain

  • Minions are considered allied Faction units to the Villain and other Minions. Note that Villain cards and the Megaton Mashup Villain rules refer to any units (allied and enemy) in their description.
  • The Villain will generally completely ignore the presence of a Minion model for the purposes of Ultimate Destruction unless the Minion’s or Villain’s special rules cause the Villain to consider the Minions as units.
  • When resolving the Bully card the Villain only moves toward enemy units, however it will still make attacks against Minions if they are adjacent to the Villain.
  • When a Villain advances into a space with a Minion, the Minion is destroyed like normal.

Minion Limit

  • There may never be more than 10 Minions on the map at any time.

Now without further delay, here is the new scenario:

Arcane Secrets

Setup

This scenario uses Gausamal as the Villain. Gausamal starts with 6 extra health on the bonus health card. Gausamal uses 3 Draken Mystics as Minions.

Minion Spawning

Whenever a Minion is put into play, put it on the farthest unoccupied power or negative zone from Gausamal.

At the end of each Villain turn, roll one Action Die and put a number of Draken Mystic Minions into play equal to the number of strikes rolled.

Minion Special Rules

Minions gain Cloak. (Cloak – This model cannot be targeted by blast attacks made by a model more than two spaces away.)

While one or more Minions are in play, Gausamal and Minions gain Disruption. (Disruption – Enemy models attacking while within two spaces of this model lose one Boost Die on their attack rolls.)

While two or more Minions are in play, Gausamal resolves all Villain cards at +3 SPD. When resolving the All Out Attack card, she rampages 7 spaces instead of 4.

While three or more Minions are in play, Gausamal gains Armored. (Armored – This monster is immune to damage from collisions with buildings.)

This scenario will seem too easy at first, as you just have to deal with a normal monster in the early game. The Mystics will be annoying to kill, considering they will be DEF 3 with disruptions and cloak, but that’s by no means impossible. The scary part is the mid-game. Just as you are getting Gausamal into hyper, you find that you are likely falling behind killing the Mystics. So, just as she gains Annihilate, she’ll also gain Armored, not to mention that DEF 9 disruption is certainly quite a good defensive stat.

With this scenario, be prepared to have to solve little mini-puzzles throughout the game. This one is all about timing—you have to be 100% sure you are ready before you bring her into hyper form.

Check out Megaton Mashup and Guasamal on our online store today. I hope everyone is having a fantastic new year thus far!

Insider, Monsterpocalypse
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